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About Me

Hey! I'm Matt, a game designer based in Somerset, United Kingdom, specialising in level and technical design. I'm currently working at Flix Interactive, recently collaborating with Rebellion on post-launch content for Sniper Elite 5.

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I am a Staffordshire University graduate achieving a First Class Honours in Computer Games Design, with a long-standing interest in game development, beginning with creating levels for Counter-Strike: Source and eventually leading to studying Games Design through higher education and working on various projects out of interest and passion for the subject.

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Professional Work

Sniper Elite 5 - Weapon Packs

Game Designer

Implemented various weapons and surrounding content featured in Sniper Elite 5's Season 2 DLC, including initial technical implementation, balancing and scripting various challenges and medals for weapon unlocks.

Sniper Elite 5 - Season 2 Levels

Level Designer

Designed level layouts, combat encounters and objectives for the game's post-launch Season 2 DLC and free multiplayer content updates.

Other Projects

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City building and management game prototype based on a hexagon grid, featuring building tools, a power distribution system, and an economy system influenced by various world stats.

City Builder Prototype

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Tool for automatically generating fully playable dungeons, based on various parameters that can intricately control the style of generation.

Procedural Dungeon Generator

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Singleplayer level for the game 'Prodeus' - a game with gameplay resembling that of classic 90's first person shooters. Developed using the in-game level editor, with the goal of matching the look and feel of the game's original levels.

Underground Facility - Prodeus Level

Contact Me

I love to discuss games and hear about people's experiences with various tools, systems and their unique approaches to technical problems. If you have any questions, or simply wish to chat and discuss your experiences, feel free to contact me!

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